Overview
Epos recreates historical scenarios as deterministic, interactive simulations where logistics, weather, resources, trust, incomplete information, and civilian impact influence how events unfold.
Why it exists
The project explores how historical events can be taught through systems and simulation rather than passive storytelling, while clearly separating historical evidence from modeled inference and counterfactual scenarios.
What I owned
I designed the simulation engine, historical scenario system, agent state and memory models, replayable counterfactual mechanics, interactive 3D world, and AI-powered historical briefing experience.
Built with
- Next.js01
- TypeScript02
- Three.js03
- React Three Fiber04
- Drei05
- Zustand06
- OpenAI07

